![]() RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray. RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag. RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled. RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher. RFCFD-358 - File paths can't have unicode characters on macOS. ![]() RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10. RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. RFCFD-351 - Array Tool: Parameters can't be animated for meshes. Integration with After Effects has been bolstered with the introduction of stage object support, timeline marker exports, and support for 29.97fps.Ĭinema 4D R13 runs on Mac OS X 10.5 or later including Lion it also works with Windows XP, Vista, or Windows 7.Since fluid simulations are computationally expensive and allocate large amounts of disk space, we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability. Multi-pass files can now be stored in multiple channels within a single OpenEXR file. and Python scripting language integration. Improved collaborative tools include fully embedded XRef (External Reference) commands in R13, so referenced objects can be textured, animated, and included in expressions or simulations within the master file there’s also improved C.O.F.F.E.E. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group. Surface manipulation offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. A location indicator provides artists with a new indicator that hints at the location of selected objects outside the current view. Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest, making it easy to pivot around any portion of a model or scene.Ī sticky keys feature allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool. It includes a deformer for skin stretching and sliding, while the collision deformer deforms surfaces based on collisions enabling characters to intuitively interact with the environment around them.Ĭinema 4D R13 also features many minor improvements, including cursor-based navigation that automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. The new muscle system allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Users can make characters walk along a spline and over terrain, or even manually place footsteps. The CMotion System allows users to create their own or apply preset parametric walk cycles based on cyclic motion. The new Character object includes an auto rigger, which simplifies the process of building a rig and applying it to a character. The new suite of character animation features are designed to simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time. ![]() The new Shared Image Sampler is designed to save lots of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion, and blurry reflections. Users can also now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms. Users can efficiently create translucent materials such as milk, skin, and wax with a new subsurface scattering shader included with both the new Physical Render and Cinema 4D’s standard render engines. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field, and lens distortion based on the focal length, aperture and shutter speed of the camera. Maxon says that creating photorealistic images is easier than ever with the new physical render engine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |